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Storywalk

Long reads, played like a game.

What it is

Storywalk takes a legendary 1986 Bell Labs talk about why some people do great work - and turns it into an 8-bit game you walk through, one idea at a time.

You make predictions before each idea lands, keep streaks, earn XP that compounds, and hear the story narrated as you go.

Why I made it

Long-form reading is where good intentions go to die. Everyone bookmarks the classics; almost nobody finishes them.

I built Storywalk for restless attention spans - mine included. If a game can hold your focus for an hour, a great idea deserves the same machinery.

What it gets you

You actually finish - and remember - a talk most people only save for later.

Prediction before reveal means you engage with every idea instead of skimming past it. The XP is fake. The retention is not.

Storywalk title screen with the first chapter ready to play
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